01 Interface

UI/UX Design

Three projects where I owned the flow and the interface: a language learning app, a lab CMS, and a printing information system. All in Figma.

01 Regional language learning app Apr — Jul 2025 UI/UX Designer

Lokalinggo

A regional language learning app built on Duolingo’s daily-lesson habit: one short lesson, repeated every day. I owned the navigation flow and every main screen, from onboarding to profile.

  • Mapped the user flow across onboarding, lessons, practice, community, and profile.
  • Designed the key screens: splash, onboarding, and a home screen with a culture map.
  • Kept visual consistency through a single terracotta palette, one card system, and a fixed type hierarchy.
  • Linked the screens into a clickable prototype to test the order of steps.
FigmaPrototyping
Open the Figma file
Lokalinggo splash screen with the bird mascot
splash
Lokalinggo onboarding screen
onboarding
Lokalinggo home screen with the culture map long screen
home
Figma board — all screens figma
Figma board containing every Lokalinggo screen
Three key screens from the Figma prototype: splash, onboarding, and the home screen with its culture map. scroll the screens sideways →
02 Software Engineering Lab website Oct — Dec 2025 UI/UX Designer · team

Website Profile Software Engineering Lab

The Software Engineering lab needed one place to manage its profile, activities, and research assets. I designed the information structure and the CMS interface, then handed it to the developers.

  • Mapped the lab content into a flat navigation hierarchy that scans quickly.
  • Laid out list pages, detail pages, and the content management forms.
  • Built reusable visual components so pages stay consistent.
  • Supported the developers while the design moved into the website.
FigmaInformation Architecture
Homepage of the Software Engineering Lab profile website
homepage
03 Printing information system Feb — Jun 2026 UI/UX Designer · team

Information System Harapan Jaya Printing

An information system for Harapan Jaya Printing, with one main problem: printing service details had to read clearly without making people ask twice.

  • Designed the interface around the readability of service information.
  • Structured pages and interface elements so printing data reads in order.
  • Adjusted the design to the system requirements together with the team.
FigmaDesign System
Main screen of the Harapan Jaya Printing information system
main screen
02 Play

Game &
pixel art

Three 2D games: I built one myself and made the visual assets for the other two. The first taught me logic, the rest taught me consistency.

01 Exploring a house, Game Boy style Jun — Aug 2024 Game Developer
Screenshot of the first room in Home Sweet Home

living room · 1/2

home-sweet-home press → to change screen
Home Sweet Home pixel art logo
logo & title

Two game screens. Press ▶ to switch rooms.

Home Sweet Home

GB Studio · Game Boy ROM

My first game: one small house you can walk through, built inside 8-bit console limits. I handled movement mechanics, sprite integration, and how the rooms fit together.

  • Implemented character movement and room-to-room interaction with GB Studio events.
  • Integrated character sprites, tilesets, and props into each scene.
  • Kept the look consistent on the Game Boy’s limited palette.
GB StudioAseprite
Play on itch.io
02 A barista in a fantasy world Aug 2025 Pixel Game Artist · team
Magicaffeine key art: a blue-robed barista character
key art
Pixel art coffee cup set
cup set
Screenshot of a customer dialogue in the coffee shop
dialogue scene
Screenshot of the coffee brewing interface with parameter panels
brewing UI

Magicaffeine

Unity · GameSeed 2025 team

A GameSeed 2025 jam game about a barista opening a coffee shop in a fantasy world. I made the visual assets: characters, cups, and in-game interface pieces.

  • Drew the dwarf character sprite and a coffee cup set on a limited palette.
  • Designed icons and small panels for the game interface.
  • Delivered assets in the format the Unity team needed for integration.
AsepriteUnity
View on itch.io
03 Environmental puzzles Jun — Sep 2025 Pixel Game Artist · team
Guardian’s Tail main menu with start and options buttons
main menu
Screenshot of the Guardian’s Tail play area
play area
Guardian’s Tail character sprite
character sprite
Chapter 2 plaque for Guardian’s Tail
chapter 2 plaque

Guardian's Tail

Unity · KMIPN VII 2025 team

An educational game for KMIPN VII 2025 that asks players to look after nature through environmental puzzles. I owned the visual identity: logo, menu, and chapter cards.

  • Drew the pixel art logo and wordmark that became the game’s face.
  • Designed the buttons, main menu, and chapter story cards.
  • Made supporting character sprites consistent with the game’s style.
AsepriteUnity
View on itch.io

raw assets

Asset pieces handed over to the developer team.

  • Six frames of the dwarf character
    character · 6 frames
  • Six coffee cup sprites
    prop · 6 cups
  • Chapter 1 plaque for Guardian’s Tail
    plaque · chapter 1
  • Wordmark and emblem for Guardian’s Tail
    wordmark · menu